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Nethack locked shop doors.
To do so you must be levitating over them and zap downwards.
Wizard lock is a magical way to close and lock a door.
Wizard lock is a magical way to close and lock a door provided by either a wand of locking or a spellbook of wizard lock.
If the door or the lock is broken it will be repaired.
In doing so it repairs broken doors and it can even create a locked door in an empty doorway wizard lock can also close trapdoors.
The shop door itself will be locked.
Unlocked doors are opened using the open command o.
Zapping a wand of opening or casting the knock spell at it.
The skeleton key and the lock pick allow you to lock and unlock doors and chests while the credit card can only unlock them.
You can get through a locked door by using a tool to pick the lock with the a apply command or by kicking it open with the d kick command.
Unlocking by applying a.
Credit cards have nothing to do with money in nethack.
Trying to chop down the door with an axe will give you the message this door seems too hard to chop through opening the door with a lockpick key or credit card will not anger the shopkeeper and you will be able to buy and sell as usual.
They appear as unlocking devices because of their popularity in films for jimmying open door locks.
The door might be attached to a shop closed for inventory.
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Doors can be generated locked or unlocked.
Contents show opening doors doors can be generated locked or unlocked.
In addition the nethack 3 0 series had special shaped keys that fit specific locks on chests and large boxes.
You might see a chest triangular keyhole for example and a triangular key would open its lock much.
This spell is useful for creating a barricade between you and some monsters so that the monsters are unable to enter or exit a room of the main.
Others have doors in them which may be open closed or locked.
This unlocks the door but does not open it.
To close it again use the c close command.
There are three unlocking tools in nethack.
To open a closed door use the o open command.
Doors are represented by when closed and or when open depending on whether the door is in a vertical or horizontal wall respectively.
If the doorway has no door at all a door will be created.
Doors are distinct from drawbridges and trap doors.
The effect will close and lock chests and doors.
The skeleton key the lock pick osaku to samurai and the credit card.
Locked doors can be opened in a variety of ways.